Post Details

Dungeon DPS Build – Chaos/Fist Proc

Build created by Ciritty
Posted by Ciritty on April 8, 2015
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Auxiliary
  • Effectiveness
TypeDungeon DPS Build
WeaponChaos MagicWeaponFists
AP Cost830
AP CostQL 10 Epic
  • AbilityRun Rampant
  • AbilityOne-Two
  • AbilityFour Horsemen
  • AbilityShaken Foundations
  • AbilityReckless
  • AbilityAmor Fati
  • AbilitySee Red
  • AbilityFortunate Strike
  • AbilityOne in the Chamber
  • AbilitySudden Return
  • AbilityIron Maiden
  • AbilityElemental Force
  • AbilityBrawler
  • AbilityThunderstruck
Download ModVDM Import String
Suggested Auxiliary Abilities
Ability Ability Good for burst damage and as filler. Put an Augur signet on the Chainsaw.
Ability Ability Helps proccing the procs. You can put a Charge signet on the Flamethrower to further reduce the cooldown of this ability.
Ability Ability Great for taking care of adds. Put on a Binding signet to deal more damage or an Augur signet to hit more adds with it.
Gear Stats
4000+Attack Rating
650Hit Rating
500+Critical Rating
300+Crit Power
Crit rating on the Chaos Focus, Crit power on the Fist Weapon.
Head:Signet of Laceration
Chaos Focus:Signet of Abuse
Fist Weapon:Signet of Aggression

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached



New York

Agartha Defiled



El Dorado







This build is NOT suitable for the New York raid.

Situational Abilities

Discord Rising

If you don’t need the Shaken Foundations ability for adds, you can replace it with this ability to boost the entire group’s DPS by rising the Exposed stacks on the boss faster.


This specific setup uses a multi hit builder in order to activate procs, due to the limited amount of viable procs it still makes effective use of Elemental Force.

See Red increases the Rising Vigour counter on bosses. There are a few boss fights that require the tank to use up to 3 impairs, such as the first boss in Polaris. If your group’s DPS is low, you may want to avoid using See Red on these bosses.

The rotation will depend on whether See Red is off cooldown or not.

See Red is off cooldown

Run rampant x5
Four Horsemen
One Two
See Red (Elemental Force)

See Red is on cooldown

Run rampant x5
Timber/Run Rampant
Four Horsemen
One Two (Elemental Force)

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  • Munax

    I don’t understand why the builder isn’t Prey on the Week. Also I would use Tear ’em Up as a fist consumer and boost both See Red and Four Hoursemen. Because FH hits 4 times so you can proc Thunder and OIC more than One-Two with EF when See Red is on cd. But I don’t have a custom Chaos so didn’t test yet. Btw you can update there is no need for that warning :)

    One last thing, Pack Leader is a good replacement for Shaken Foundations in Hell Dungeons. Worth to mentions I guess.

    • Chaosetor

      The builder is not prey on the weak because you should have crit power on your fist weapon and crit rating on your chaos focus. By building with crit rating, you have a better chance of procing the procs in this build, and therefore it is recommended to build with the weapon you do not EF (Keep in mind that this applies to this build, some builds build with their EF weapon, but this is not one of them).

      Tear ’em up is not recommended here. This is a proc build, you are thinking of a percentage build. You are EFing one-two, and therefore, with this build, it is recommended to keep that over EFing tear ’em up whenever see red is not up. Remember that See Red is an elite ability, and therefore it has a rather long CD. Most of the time you will be EFing one-two, as is recommended (you have a better chance of triggering the procs that are not crit based this way).

      All procs are subject to a once-per-second restriction. This means that regardless of how many times an ability hits in a second, you can only trigger the proc in question once per second. This means that see red, which hits 5 times a second, will only trigger thunderstruck and one in the chamber four times over its 4 second cast, not 20. As you are EFing one-two, it is guaranteed to trigger thunderstruck and one in the chamber, as is see red when used on EF. As one two is guaranteed to trigger these procs, there is no reason to use fist as your off-hand weapon as four horsemen from chaos magic hits one more time and will therefore have a greater chance of critting an dpenning, even with the multihit penalty.

      Yes, tear ’em up gives a damage boost, but remember that it is additive and does not affect procs so using it in a proc build over an ability which has a greater chance of procing procs does, in this case, not make sense in a proc build.