Post Details

Dungeon DPS Build – Elemental/Shotgun – Striker

Build created by Mikail
Posted by Ciritty on June 20, 2014
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Auxiliary
  • Effectiveness
TypeDungeon DPS Build
WeaponShotgunWeaponElementalism
AP Cost940
AP CostQL 10 Epic
  • AbilityStriker
  • AbilityRaging Bullet
  • AbilityThor's Hammer
  • AbilityFire Manifestation
  • AbilityAnima Charge
  • AbilityShort Fuse
  • AbilityDo or Die
  • AbilityIron Maiden
  • AbilityLethality
  • AbilityTwist the Knife
  • AbilityImproved Strikes
  • AbilityWrecking Crew
  • AbilityElemental Force
  • AbilitySeal the Deal
Download ModVDM Import String
VDM%-%7080859%-%7080868%-%6307512%-%6863477%-%6802861%-%6863460%-%7494892%-%undefined%-%6943080%-%6839136%-%7080596%-%6861868%-%6861825%-%6307518%-%6942479%-%undefined
Suggested Auxiliary Abilities
Ability Ability For more single target damage. Put an Augur signet on the Chainsaw to boost it.
Ability Ability If you need to take care of adds.
Gear Stats
Crit power on elemental focus, Crit rating on shotgun.
Signets
Head:Signet of Laceration
Minors:Signet of Assassination
Shotgun:Signet of Abuse
Elemental Focus:Signet of Aggression
Dungeons

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached

Raids

Eidolon

New York

Agartha Defiled

PvP

Fusang

El Dorado

Stonehenge

Shambala

Other

Solo

Scenarios

DESCRIPTION

An advanced dungeon DPS build created by Mikail,

This is an advanced build based on Strikes, with Manifestation to get the sweet 7% dmg bonus from the Elemental weapon SP support tier.

HOW IT WORKS

It’s DPS is in line with most high-end builds and it can provide Short Fuse.

Do or Die roots the player in place while it’s activated (10 seconds), re-activating DoD will remove both the damage component and the root allowing you to move again.

Highest DPS gain is from force-critting Thor’s Hammer with Elemental Force.
Stay close to the boss(less than 3m), so Raging Bullet will have increased damage.

If the fight is short and total group DPS is high, it’s recommended to use Final Fuse passive instead of Improved Strikes.

ROTATION

Proposed rotation (EF counter):

2xStriker (EF2)
Fire Manifestation (EF2)
5xStriker (EF7)
Thor’s Hammer (EF)
Raging Bullet (EF1)
2xStriker (EF3)
FM (EF3)
Anima Charge (EF3)
3xStriker (EF6)
RB (EF7)
TH (EF)
2xStriker (EF2)
FM (EF2)
4xStriker (EF6)
RB (EF7)
TH (EF)
>repeat<

[total 30sec, so in shorter fights won’t need whole]

The rotation is quite complicated, maintaining it need some training and focus.
But this is the way to keep FM running all the time.

Please note: this build doesn’t have much flexibility with active abilities, so you won’t be able to provide more than one group buff (SF or BS) without sacrificing part of your DPS.
However if it is really unavoidable (no other SG or Ele user in group), you can remove Anima Charge (this way you won’t be able to keep the Fury buff all the time).

In that case use rotation below:
2xStriker (EF2)
FM
5xStriker (EF7)
TH (EF)
RB(EF1)
5xStriker (EF 6)
RB(EF7)
TH (EF)
>repeat<

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Comments

  • pakaa

    Can someone explain to me how the last 6 lines of the rotation work? I see from 0 resources 6 strikers, and 7 ele consumer cost. where is the last ele resource coming from?

  • Grisson

    If anyone still looks at these. Would replaced Thor’s Hammer with Flame Strike make sense? Flame Strike is more damage per resource spent, so getting in more of those might do more damage, even accounting for the flashy large damage of Thor’s Hammer crits the number of Flame Strikes might out do it.

    • Vikestart

      You can only use the elemental consumer once, and you’d have to use Flame Strike twice in arow to get more damage from it, which would mess up the rotation. You need to stick with Thor’s Hammer for this build, or some other Elementalism consumer that consumes 5 resources. :)