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Auxiliary Weapons

Posted by Ciritty on July 23, 2014
Co-authored by Vikestart
Last updated by Vikestart on November 5, 2015
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Auxiliary Weapons

Auxiliary weapons were introduced to the game as an additional layer of character progression and as such have their own skill wheel. They provide players with another tool adding diversity, versatility and an additional way to show off your characters weapon expertise. They also provide very useful situational boosts.

Auxiliary weapons occupy your 8th active and passive ability slots, each Auxiliary weapon requires 35 SP to unlock and every ability requires to be unlocked in order for 50 AP each.

In total there will be 9 Auxiliary weapons, with 3 for each respective weapon category.

Upgrades

There are 2 ways to improve Auxiliary Weapons.

Auxiliary weapon upgrade kit

In order to upgrade the rarity of your Auxiliary Weapon, you need an upgrade kit.

Auxiliary Upgrade Toolkits (Rare) can be found in elite dungeons (Bind on Pick up) or through luck upon opening Bag of Ethereal Gambit (Bind on equip), which you can buy from Council Envoys in many of the Council of Venice outposts for sequins.

This upgrade kit can turn your Auxiliary weapon from green quality to rare quality (blue) by placing both in your crafting window.

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Auxiliary Upgrade Toolkits (Epic) can be found in Nightmare dungeons and can upgrade your auxiliary weapon from Uncommon to Rare, and from Rare to Epic depending on the auxiliary weapon’s current rarity. Just put both of them in the crafting window.

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You read that right, using an Epic Auxiliary Upgrade Toolkit on an Uncommon Auxiliary Weapon you can upgrade it to a Rare Auxiliary Weapon. This is often a preferred method for people that regularly run nightmare dungeons as it’s much quicker to obtain 2 epic upgrade kits than it is to run both nightmare and elite dungeons for blue kits.

Auxiliary weapon upgrade kits from dungeons are unique, meaning you can only hold one at any given time and won’t see another drop until you use it, however, the toolkits from the Bags of Ethereal Gambit from the Council Envoys are not unique and can be stacked.

Supernal Auxiliary Upgrade

An auxiliary weapon that has been upgraded to QL 10.2 Epic can be further improved using a Supernal Auxiliary Upgrade toolkit. This toolkit can be bought from the Nightwatch Engineer at your faction HQ for 150 Marks of the Pantheon. This will upgrade it to QL 10.5.

Unlike the Epic Auxiliary Upgrade Toolkit, the Supernal kit cannot be used to upgrade lower-tier aux weapons, such as Uncommon and Rare aux weapons. The aux weapon must have been upgraded to QL 10.2 Epic first before it can be used.

Signets

Auxiliary Weapons can be improved by adding an Auxiliary weapon specific signet. Details about these signets can be found further in the next section of this guide. Auxiliary weapons do not carry glyph sockets, as such cannot be upgraded by adding glyphs.

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Rocket Launcher

Introduced with Issue 2, the Rocket Launcher can be obtained through the completion of the mission Venetian Missile Crisis.

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Auxiliary weapon signet effects

Aux Weapon Augur
Whenever you activate Pop Shot, the primary target receives a detrimental effect that deals physical damage after 2 seconds.

Aux Weapon Binding
Each enemy you kill using Pop Shot reduces its recharge time by 1/2/3 second(s).

Aux Weapon Charge
Increases the damage dealt by Clusterstruck by 10/20/30 %.

Aux Weapon Imprint
Clusterstruck has a 8/16/24 % chance of not triggering its recharge time.

Aux Weapon Mod
Reduces the damage you receive when you activate Death from Above to 6/3/0 % of your maximum health.

Aux Weapon Overdrive
Whenever you activate Death from Above, you gain a beneficial effect that increases your movement speed by 5/10/15 % for 7 seconds.

Aux Weapon Seal
Improves Big Red Button to also leave a 5 metre radius area around your target for 5 seconds. Every second up to 5 enemies in the area are dealt physical damage.

Aux Weapon Tune
Reduces the movement speed penalty while activating Big Red Button by 33/66/100 %.

Chainsaw

Introduced with Issue 4, the Chainsaw can be obtained through the completion of the mission Just a Flesh Wound.

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Auxiliary weapon signet effects

Aux Weapon Augur
Timber has a 11/22/33 % chance to deal 45% more damage.

Aux Weapon Binding
Whenever you activate Timber, all damage you receive is reduced by 5/10/15 % for 2 seconds.

Aux Weapon Charge
Increases the radius of Hurly-Burly to 7 metres and damage dealt by 10/20/30 %.

Aux Weapon Imprint
Whenever you hit with Hurly-Burly, you gain a single stack of the Imprint effect, which increase your Physical and Magical Protection by 5/10/15 per stack for 8 seconds. This effect can stack up to 25 times.

Aux Weapon Mod
While Diamond Grit is active you pulse a PBAoE attack that hits up to 5 enemies in a 5 metre radius around you every second, dealing physical damage.

Aux Weapon Overdrive
Increases the barrier of Diamond Grit by 10/20/30 %.

Aux Weapon Seal
Improves The Carver’s Art to perform an additional hit at the end of the channel that deals physical damage.

Aux Weapon Tune
Whenever you hit with The Carver’s Art you also heal for 10/20/30 % of the damage dealt.

Quantum Brace

Introduced with Issue 5, the Quantum Brace can be obtained through the completion of the mission The Uncertainty Principle.

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Auxiliary weapon signet effects

Aux Weapon Augur
The Vector damage over time effect can spread to up to 1/2/3 enemies in a 5 metre radius around your target.

Aux Weapon Binding
Reduces the activation time of Space by 0.3/0.6/1 seconds.

Aux Weapon Charge
Improves Collider to hit an additional target and increases damage dealt by 5/10/15%.

Aux Weapon Imprint
Improves Collapse with a 3/6/9 metre backward dash.

Aux Weapon Mod
Increases the duration of Charge heal over time effect by 1/2/3 second(s).

Aux Weapon Overdrive
Increases the effectiveness of the Density persistent ground area by 25/50/75 %.

Aux Weapon Seal
Increases the radius of Polestar by 1/2/3 metre. Allowing you to actually have a chance to hit enemies. Increases the maximum number of targets hit by Polestar by 1/2/3. Increases the damage dealt by Polestar by 3/6/9 %.

Aux Weapon Tune
While casting Oblivion and for 1/2/3 second after, you will be immune to all forms of crowd control.

Whip

Introduced with Issue 6, the Whip can be obtained and made usable through special means during the Issue 6 mission line starting from the mission The City Beneath us. If you want to know how to make the Whip, refer to this guide.

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Auxiliary weapon signet effects

Aux Weapon Augur
Whenever you hit a target with Crack! you also apply a damage over time effect that deals physical damage every second for 4 seconds.

Aux Weapon Binding
Whenever you hit a target with Crack! you also apply a detrimental effect that increases all damage received by 1.5/3.0/4.5 % for 3 seconds.

Aux Weapon Charge
At the end of the channel, Whip It Good will leave a persistent ground effect. Every second up to 5 enemies in the area are dealt physical damage.

Aux Weapon Imprint
At the end of channeling Whip It Good, you and up to 5 friends within 5 metres gain a beneficial effect that increases Physical and Magical Protection by 130/270/400 for 5 seconds.

Aux Weapon Mod
Giddy Up also increases all damage dealt by affected targets by 2/4/6 % for 3 seconds.

Aux Weapon Overdrive
Giddy Up also increases the movement speed of affected targets by 3/6/9 % for 3 seconds.

Aux Weapon Seal
When a target affected by Whippersnapper gets up after being knocked to the ground, they are hit an additional time dealing physical damage.

Aux Weapon Tune
When a target affected by Whippersnapper gets up after being knocked to the ground, their movement speed is reduced by 10/20/30 % for 5.

Flamethrower

Introduced with Issue 7, the Flamethrower can be obtained and made usable through special means during the Issue 7 mission line starting from the mission Who Horrifies the Horrors? However, the Flamethrower is not immediately usable. If you want to know how to make the Flamethrower usable, refer to this guide.

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Auxiliary weapon signet effects

Aux Weapon Augur
Increases the maximum number of targets affected by Dragon’s Breath to 6/8/10.

Aux Weapon Binding
Every time Dragon’s Breath deals damage, its next hit deals 2.5/5.0/7.5 % more damage. The effect is cumulative.

Aux Weapon Charge
Reduces the cooldown of Scorched Earth by 3/6/9 seconds.

Aux Weapon Imprint
Increases the damage dealt by Scorched Earth by 7.5/15/22.5 %.

Aux Weapon Mod
Increases the strength of the detrimental effect applied by Smells Like Victory to 2.33/2.66/%.

Aux Weapon Overdrive
Increases the critical hit and penetrating hit chance of Fire It Up by 5/10/15 %.

Aux Weapon Seal
Increases the duration of the movement restriction effect applied by Cremate to 2.5/3.0/3.5 seconds.

Aux Weapon Tune
Increases the damage dealt by the damage over time effect of Cremate by 5/10/15 %.

Recommended Use of Abilities

Below you will find a concise list of useful abilities for each of the weapons. The shield, sword and cross icons represent the tank role, DPS role and healer role respectively.

Rocket Launcher

Pop Shot

This ability has a slow travel time allowing you to align damage caused improving burst, it also deals a decent amount of AoE damage. The slow travel time allows you to switch your weapon and the damage dealt by pop shot will gain any benefit granted by the equipped weapon (Signet, glyph points, Combat Power, AEGIS type damage).

The recommended passive depends on your use for this ability, Rocket Science if you want to use this ability more often or Warhead if you intend to use it for burst damage.

Death From above

This ability has multiple purposes. Death From Above can be used to quickly move out of hazardous circles. It can also be used to engage or disengage enemies that are fleeing or attacking you, it can be used to traverse area’s that hinder you. The recommended passive for this ability is Rocket Science.

Chainsaw

Timber

Timber is a high damaging single target attack that has a chance of dealing even more damage when improved by an Augur signet.

Diamond Grit

Diamond Grit is a barrier that reflects 50% of the damage taken while it’s active (as such lowers all damage taken by 50% as well).

Quantum Brace

Collider – Collapse

Combining Collider with a Charge Signet makes this ability one of the hardest hitting abilities that can be utilized against 2 targets. It is a bit tricky to aim but can be useful in scenarios where you often face exactly 2 enemies.

Whip

Crack!

Crack!’s low cooldown allows it to be used as a big damage multiplier that’s frequently applied when combined with the passive Whip Lash. Whip lash increases damage taken by the enemy by a certain percentage depending on the enemies physical and magical protection, the base protection of a player and bosses in the easier nightmare dungeons get increased damage taken by 7.8%. This can be further enhanced by improving your whip with a binding signet.

Whippersnapper

Whippersnapper is an ability that can be used as an impair, combining it with Jones in the fast lane further decreases the cooldown from 45 seconds to 22.5 seconds.

Flamethrower

Dragon’s Breath

When combined with an Augur signet Dragon’s Breath will be able to deal damage up to 10 targets at the same time and as such is highly effective on multiple targets. the recommended passive would be Assiduous Burn which will increase the damage dealt but also lowers the cooldown of dragon’s breath.

It can also be used to provide you with a hard hitting AoE effect useful for dealing with 5 targets by using a binding signet and using the passive Searing Magnesium.

When combined with an Augur signet Dragon’s Breath will be able to deal damage up to 10 targets at the same time and as such is highly effective at causing hate against more than 5 targets. the recommended passive would be Assiduous Burn which will increase the damage dealt in addition to lowering the cooldown of Dragon’s Breath.

Scorched Earth

Is one of the hardest hitting abilities in the game when combining it with an imprint signet and passive Assideous Burn, but often tough to aim as the area is rather small.

This ability benefits from the glyphs and combat power of your primary weapon.

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