Post Details

Confrontations and Revelations

Posted by Vikestart on May 9, 2015
Last updated by Vikestart on August 5, 2015
Zone Starting Location Rewards
Kaidan Orochi Tunnels (420,340) XP498 676 PAX30 000  BB

36

More Less Jump to:
Once you have completed the entire story arc from this issue, you can replay this mission from the start location shown above.

confrontationsandrevelations_1

Tier 1

Objective: Go to the Boardroom

A familiar face and voice will appear as you step out of the elevator.

confrontationsandrevelations_3

Objective: Proceed to the Penthouse elevator

Continue along the corridor. The path is pretty linear. There are a few Orochi drones along the way that you need to deal with.

confrontationsandrevelations_4

Pick up the Executive keycard in the second conference room.

confrontationsandrevelations_5

Continue along the corridor until you get to a closed door with a keycard reader next to it. Interact with it to use the keycard you picked up, to unlock the door.

confrontationsandrevelations_6

Objective: Defeat the Mitsubachi

These Mitsubachi people use player abilities, same as the ones you find in the Ability Wheel. If you recognise some of them, use that to your advantage.

The achievement Hachi kiipaa can only be acquired by not killing any enemies from this point until you’re in the penthouse. View this achievement guide for more info.

This guy uses two dangerous abilities called Thor’s Hammer and Hard Reset. Impair him or break line of sight to prevent him from hitting you with those attacks, especially Hard Reset.

confrontationsandrevelations_7

Objective: Continue to the Penthouse elevator

Onwards! But wait…

Objective: Defeat the Mitsubachi… again

There is a portable anima well in the nearby room.

confrontationsandrevelations_8

Objective: Trap the Mitsubachi in the room where he is reviving

Destroy the nearby power relay to force the doors shut, trapping the Mitsubachi inside.

confrontationsandrevelations_9

Objective: Continue to the Penthouse elevator

Proceed to the door at the end of the room and unlock it with your keycard.

confrontationsandrevelations_10

You will face another Mitsubachi agent. Abilities to watch out for are The Art of War as well as a colum dash.

confrontationsandrevelations_11

Go to the end of the corridor, and go through the open door on the right hand side, then into the next room to the right. Destroy the relay box inside to trap the Mitsubachi agent in the room where he is reviving.

confrontationsandrevelations_12

Head back and into the other room, which is another conference room.

You should pick up the side mission, Portability, which is found at the table.

confrontationsandrevelations_13

Continue making your way to the penthouse elevator. You’ll encounter yet another Mitsubachi agent. This one cleanses and protects herself with Pistol Love and plants mines on the floor.

confrontationsandrevelations_14

Go to the end of the corridor and through the door on the right hand side, then immediately go left. There’s a keycard in that room.

confrontationsandrevelations_15

Pick up the keycard from the desk.

confrontationsandrevelations_16

Return to the closed door and use the Keycard reader to unlock it.

confrontationsandrevelations_17

Close the door behind you, so the Mitsubachi agent can’t get to you. It is also required in order to open the adjacent door.

confrontationsandrevelations_18

Next up you will face two Mitsubachi at once. One them, “Doc”, is healing and applying debuffs on you. That’s the one you should deal with first.

confrontationsandrevelations_19

Destroy the power relay up ahead to lock them inside the first room with a portable well in it.

confrontationsandrevelations_20

There’s a second nearby room with a well inside though. Go inside the second door on the left hand side, and destroy the power relay in there as well.

confrontationsandrevelations_21

Next up are two more Mitsubachi. Go left and get past the closed door.

confrontationsandrevelations_22

Go back into the corridor, and enter the room on the opposite side.

confrontationsandrevelations_25

Destroy the power relay inside, then go back to the corridor and move on.

confrontationsandrevelations_26

The next room with a portable anima well inside doesn’t have functional doors anymore. Go inside and pick up the keycard on the desk.

confrontationsandrevelations_27

 

As you can’t lock them in this time, you’ll just have to be quick. Kill them both, preferably almost at the same time using AoE abilities, then head over to the nearby Keycard reader, open the door, then close the door with the other Keycard reader on the other side.

confrontationsandrevelations_29

Do the same with the next door, remember to close that one as well. Then head over to the third door at the end of this corridor. It will take longer to open, and you’ll see all the Mitsubachi run past you.

confrontationsandrevelations_30

What’s next should be pretty obvious, hehe. You even get a text from Daimon. You’ll need to survive against the Mitsubachi for the next few minutes.

There are 4 portable anima wells here; 2 on the left side and 2 on the right side.

Objective: Survive the Mitsubachi onslaught

Make sure to avoid getting hit by Zapp’s Hard Resets. It is the most dangerous ability of all, as you’ll be unable to have any buffs at all for 10 whole seconds. Also, prioritise killing “Doc”, as this Mitsubachi heals all the other ones.

Sleight of Hand is a useful ability here, to deal with the high levels of Crowd Control you are faced with. You will definitely need a build with some survivability and healing, as this fight drags out, otherwise you will have a hard time staying alive. Be sure to check out our solo builds and scenario builds.

confrontationsandrevelations_31

After a few minutes, Gozen, Daimon and Inbeda will come to the rescue.

confrontationsandrevelations_32

Objective: Take the elevator to the penthouse

Now’s your chance! Proceed to the elevator and travel to the penthouse.

confrontationsandrevelations_33

You’re probably expecting this already, but you should prepare for an epic boss encounter.

confrontationsandrevelations_34

A familiar character makes an entry…

confrontationsandrevelations_35

Objective: Defeat Uta

Turns out there are 3 rabbits, but since they are so “honourable”, only one will fight you head on at once. First up is Uta with a psychic shield.

Watch out for the other two rabbits as well though. They will be using AoE attacks.

In order to get the Dance of Death achievement, you must avoid being hit by the attacks of the rabbits you are currently not honourable combat with. Be especially mindful of the rabbit with a long column attack that rotates ~45 degrees.

confrontationsandrevelations_36

As you keep brining their health down, they will take turns in engaging in honourable combat with you. These are good moments to heal yourself and catch a breath, but don’t lose focus as the fight goes on.

confrontationsandrevelations_37

Objective: Meet up with Lilith on the Balcony

Once they are all dead, approach Lilith.

confrontationsandrevelations_39

Sit back for a while and enjoy this very long cutscene filled with awesome.

confrontationsandrevelations_40

Objective: Fight off the Bird of the Zero Point Pathogen

In case you’re wondering about the healthbar, no it’s not bugged. Lilith weakened this creature. It has a psychic shield and a demonic shield.

confrontationsandrevelations_41

After bringing its health down a bit, it will take off and start dropping filth bombs onto the balcony. These are fairly easy to avoid.

confrontationsandrevelations_42

Stay on the same side of the balcony as Lilith, as the filth bird will cast a huge cone attack on the other side when it comes back. Finish it off when it returns.

confrontationsandrevelations_43

Lilith will resume her speech and bring you up to speed on what’s happened, but is soon interrupted again. John is coming!

Objective: Fight off the Filth

There will be a few waves of Shades, all of them with psychic shields.

confrontationsandrevelations_44

Be mindful about where you kill them, as the pools of filth left behind by them will not go away for a while.

confrontationsandrevelations_45

The filth pools will start combining into more fierce creatures. The beastial filth will have cybernetic shields.

confrontationsandrevelations_46

Next up are the Filth hulks, with psychic and demonic shields.

confrontationsandrevelations_47

The last enemy is a Filth stalker, with psychic, cybernetic and demonic shields.

confrontationsandrevelations_48

Lilith resumes her speech, but you will soon have more visitors!

confrontationsandrevelations_49

Reap what you have sown.

Congratulations on getting your first Ultimate ability! The colour and timing for the effects will depend on your choices in the story so far. There are no ways to change your choices and there likely never will be any way. However, this is only one of many Ultimate abilities to come, and your future choices will impact those.

confrontationsandrevelations_50

Tier 2

Objective: Return to your Faction Handler for a briefing

This tier is not replayable beyond the first playthrough.

Return to whichever Faction HQ you belong to, for a rather shocking briefing.

confrontationsandrevelations_51

Like what we do? Help us keep doing it!
A small donation goes a long way to keep the site up and running. Donate

Comments

  • Donbelp

    To get the Hachi Kiipaa achievement go with at least 1 other player.
    One of you must use Healtank gear and build.
    While the other gets allt he card keys.
    Once you reach the front of the elevator (where you have to survive a few minutes) you get the ahievement.
    (kikvorsman)

  • theredqueen33139

    this was an amazing quest. i was away from the game for about 6 months and it was a nice surprise to come back to

  • Petter Svee

    I hated this quest…

  • Adam

    Doc and his partner can both be locked between the two sets of heavy doors placed in front of their encounter, without having to kill either of them. To do this, you have to kite them inside, then use the keycard scanner just as Doc is placing a mine and the is using her dash attack so they do not interrupt you. It will take a few tries, so it make the most sense to do bring a few good healing abilities.

    This should go without saying, but be careful not to lock yourself in there with them.

  • Walter Cfc Hickerson

    omfg took about 12 hours in my pedestrian gear lol :D

  • jgelling

    What a terrible nonsense quest.