Post Details

Neuromancy and the Art of Making Friends

Posted by Vomher on December 17, 2015
Last updated by Vomher on January 15, 2016
Zone Starting Location Rewards
Kaidan Yuichi and Harumi (850,470) XP398 940 PAX20 000  BB12
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NeuromancyAndTheArtofMakingFriendsStartMap1

Tier 1

Objective: Make your way to the nearby rooftop.

Head out of the apartment complex and across the wall to the quarantine area. Go behind the large tank in the front of the CDC quarantine area to the back of the building. An elevator has been left open and freely accessible (925,920). Head inside and press the call elevator button.

NeuromancyMakeYourWayToTheRooftopElevator

Hit the 5th floor button. You want to go up, after all. Exit the elevator and be on your way!

Objective: Reach the satellite uplink

Unfortunately, there are several Orochi Ranged-Pacification Effigies patrolling the rooftop as well as a security light flashing to and fro. They each have 383700 HP and it would not be wise to attack one. If caught, you will be dragged back outside of the building. Return to the nearby rooftop if you fail.

NeuromancyTier1ReachTheUplink1

To evade notice, utilize their automated patrol paths to your advantage.

The first Effigy closest to the elevator paths back and forth from wall to wall. The second Effigy, standing on a corner across from the elevator entrance, does not move. The third Effigy paces up and down in the roof-alley.

Dash past the first Effigy when it begins to walk to the side farther away and pause north of it, so that when it turns around it misses you entirely.

Then when the third Effigy patrols up, follow after it and circle around the building until you get to where Effigy two is. This will be a safe spot as long as you do not move in front of Effigy two, as it doesn’t move.

From there, there are four more Effigies. Make a diagonal beeline toward the satellite while their backs are turned.

NeuromancyTier1ReachTheUplink2

Zoom past the Effigy while its back is to you to the satellite (925,445) by a large ramp.

Objective: Upload Rum’s software onto the satellite uplink

Use the satellite uplink for a quick and easy hack into the system.

Hiding on the other side of the rooftop access next to the Satellite Uplink is Trail of Shadows Buzzing #2 (935,440). Climb up the ramp near the satellite and carefully walk the ledge around the roof. 

NeuromancyTier1UploadSoftwareProto

Tier 2

Objective: Go to the next location

Harumi texts: Step one is done! Thanks for uploading my gear into the network. There is a second satellite link I need patching into. I’ve marked it on your map. Shake those happy feet! …please =)

Rum has kindly given us the location for our map. The building is one of two between the Dram Palace and the Kaidan Mall. Access the roof from the ladder in the alley at (620,670). It is quite the long ladder.

NeuromancyTier2GoToTheNextLocation

Objective: Reach the next satellite uplink

This time, there are Orochi Melee-Pacification Effigies guarding the most convenient corners. Take the farther corner of the roof instead to avoid their harsh blades.

NeuromancyTier2ReachTheNextUplink1

Be mindful of the patrolling effigies and make a dash to the other side (630,760). Near the uplink is a sleeping Smiler mech. That does not bode well….

NeuromancyTier2ReachTheNextSatellite

Objective: Upload Rum’s software onto the satellite uplink

As with before, use the satellite to start hacking. You will be interrupted.

NeuromancyTier2UploadSoftware1

Objective: Survive the assault

Attempting to upload the software causes the effigies to begin an assault to try and stop you. If you don’t survive, you will have to return to the roof and restart the process. There are three waves of Orochi Pacification Effigies followed by an Orochi Razor-Dance Effigy.

Then the Smiler, sitting so innocently before, activates and attacks. Defeat it to survive.

NeuromancyTier2SurviveTheAssault

Across from the Satellite along its side of the roof is Trail of Shadows Buzzing #1 (635,720).

Objective: Upload Rum’s software onto the satellite uplink

Finally, you can upload the software in peace.

NeuromancyTier2UploadSoftware2Proto

A Room Key by a corpse (630,680) on the satellite side of the roof starts The Corpse and the Key.

Tier 3

Objective: Go to the next location

Harumi texts: Bam! You did it again. Signal is still wonky. I need you to do this one more time. There’s another satellite link. It’s on a rooftop. I’m marking it on your map. I think that building is locked up, so you may have to get creative.

The next location is the Dream Palace itself. On the third flight of stairs (675,640), there is a door that says “Employees Only”. That looks promising.

NeuromancyTier3GoToTheNextLocationDreamPalace

It takes you to the roof, where a Bird of the Zero Point Pathogen swirls above, circling like a vulture for its next meal: you.

NeuromancyTier3Flappy

There are some handle on the edge of the roof (670,645) to cling on to and make your way around the roof while out of the bird’s hawkish gaze. Use it to get to the other side of the roof closer to the satellite.

NeuromancyTier3StillGoingToNextLocation

Objective: Reach the next satellite uplink

While closer to the satellite, there is still the bird to worry about. It swoops back and forth near the satellite (690,610), eager to catch you as you try to run across. Try to dash past while the bird is on the retreat.

NeuromancyTier3ReachTheSatellite

Objective: Upload Rum’s software onto the satellite uplink

Out of the Bird’s vicious, prying claws, upload the software. There are no interruptions to be had.

NeuromancyTier3UploadTheSoftware

Tier 4

Objective: Investigate the suspicious mech

Harumi texts: I’m in! We’re in! Everyone’s in! Happy-happy-joy-joy! I owe you. But you owe me too. We’ll have to add it all up. If you’re still in the red, I accept payment in the form of BINGO-BINGO-BINGO! But check it out. Sending you a pic. Something I picked up. You’re being watched by something. Something with hungry camera eyes. Maybe check that out, right?

Drop down the roof and head to the location that the image Rum shared seemed to be sent from (710,600). There is a large, pink Smiler there, watching with hungry eyes. As soon as you get close, it runs.

NeuromancyTier4InvestigateTheSuspiciousMech

Objective: Pursue the suspicious mech

You only have two minutes to chase after the wily thing. Make haste!

Pursuing the suspicious mech is on a two-minute timer. For speed, you can write its path down beforehand.

It first stops at the top of the road (755,630), but runs off as soon as it’s spotted. From there, it stops at (790,63). The infuriatingly fuchsia Smiler takes a right turn and goes down a brick alley (750,595) hanging by a lamp. Then it darts out of the housing area and down the road (660,570). Easily spotted, the wayward mech rushes to the stairs near the ruined wall (750,445). With nowhere else to go, it clambers over the rubble (740,415).

NeuromancyTier4PursueEndProto

Objective: Confront the suspicious mech

Clamber down the crumbling wall and approach the suspiciously pink smiling murder-machine (740,385).

NeuromancyTier4ConfrontTheSuspiciousMech1Prototype

Objective: Continue pursuing the suspicious mech

Confrontation only leads to disaster, as the mech runs off into the train yard as soon as you get close. It plays the same game as before, running whenever you see it.

First, takes a right behind the train, going down the train yard and waiting on the mech-infested train bridge at (555,335). Then it goes around and into the harbor near the Gateway to Orochi Tower and waits in the fungal-infested harbor (445,195). After that, it takes another turn toward the front of the harbor (390,210). With nowhere else to flee, it heads toward the bridge (390,265).

NeuromancyTier4ContinuePursuingTheMechPrototype

Objective: Confront the suspicious mech

Finally the mech has stopped its erratic movements. Begin to approach it on the bridge (390,315). It won’t run away this time.

NeuromancyTier4ConfrontTheSuspiciousMechFinally

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