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MMORPG Interview with Joel Bylos

Posted by Vikestart on August 22, 2014
Last updated by Vikestart on August 22, 2014

interviewjbaug2014Hi, my name is Joel Bylos, I am the Creative Director and my faction is a well kept secret hidden in the bowels of an Orochi facility on a quantum encrypted drive. Of course, someone stuck the password on a post-it note nearby so…

What was the hardest part of making Tokyo?

Tokyo has been in the pipeline for a very long time, but the single thing that took the longest when creating Tokyo was the art. An urban playfield isn’t simple to make – there are hundreds of assets to create and place, as well as the rendering budgets for making those assets visible and trying to wrap it all up in a package that doesn’t destroy frame rate.

Read the full interview over at

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