Post Details

Basic Scenario Build – Blade/Hammer

Build created by Ciritty
Posted by Ciritty on February 3, 2015
Last updated by Vikestart on October 12, 2015
  • Abilities
  • Gear
  • Auxiliary
  • Effectiveness
TypeScenario Build
AP Cost901
AP CostQL 10 Rare
  • AbilityBlade Torrent
  • AbilityClearing the Path
  • AbilityMolten Steel
  • AbilityMartial Discipline
  • AbilityTurn the Tables
  • AbilitySteel Echo
  • AbilityUnstoppable Force
  • AbilityLeeching Frenzy
  • AbilityBreakdown
  • AbilityBloodsport
  • AbilitySudden Return
  • AbilityIron Maiden
  • AbilityArterial Pulse
  • AbilityRapid Getaway
Download ModVDM Import String
Suggested Auxiliary Abilities
Ability Ability Dashing helps you get to your destination quicker, get away from dangerous explosions or get through mobs blocking your path.
Gear Stats
1700+Attack Rating
600Heal Rating
300Hit Rating
It's recommended to use Pure Anima while running scenarios for a much needed stat boost. These recommended stats are based around using blue QL 10 gear & Pure Anima.
Head:Signet of Laceration
Minors:Signet of Thirst, Signet of Equilibrium, Signet of Ablation
Blade:Signet of Breaching
Hammer:Signet of Aggression

The Polaris

Hell Raised

The Darkness War

Hell Fallen

The Ankh

The Facility

Hell Eternal

The Slaughterhouse

The Penthouse

The Manufactory

Manufactory Breached



New York

Agartha Defiled



El Dorado







A setup that shows you a good way of starting out your scenario runs, it assumes blue QL10 gear but will work with slightly less gear and can be upgraded to a QL 10.4+ build.



Clearing the path and Arterial Pulse take care of AoE damage output.

Molten Steel is your single target damage ability, anything that survives your initial Clearing the Path will meet your hammer, in scenarios it’s important to balance both your AoE and single target capabilities.


Unstoppable Force is quite glorious, the low cooldown, Heal that can critically heal and immunity to most crowd control in scenarios makes this an incredibly useful elite active. It can be activated while you’re impaired as well, often saving your life and that of the survivors.

Leeching frenzy is an excellent passive for self healing, it can be purged so make sure to reactivate it after ghouls decide to strip you from your buffs before using your consumers.

Adding the passive Immortal Spirit instead of Mad skills can provide you with a somewhat reliable way to activate Thirst/Equilibrium/Coney island band should you obtain these in the future.

Martial Discipline gives you a 50% chance to glance incoming hits, abilities that are glanced take no effect, so impairs have a 50% chance to fail, in addition every glance will incur a small healing affect that can critically heal and activate Thirst/Equilibrium/Coney island band.

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  • Really Knot

    Sweet thanks a bunch!

    On a side note, I believe there should be more builds like this, transitional builds. For new players when they are beginning the end game content and do not have the gear for certain builds, mainly solo/healing.