Nightmare in the Dream Palace
Objective: Pick up the room key
It’s on the counter. There is no going back now.
Objective: Enter the AV Suite
Head for the stairs and go to the top floor. The AV Suite is through the first door you see.
Objective: Investigate the AV Suite
Interact with the various items in the room.
Objective: Leave the AV Suite
Keep going until you end up somewhere else.
Objective: Explore the Dreamscape
Follow John into the building.
If you’re trying to go down, that’s not going to get you anywhere. Go up.
You will gradually become intoxicated as you go on. Don’t worry, it won’t kill you. You will soon get into a fight with someone familiar.
Keep going. What lies ahead of you will put your concentration to the test.
Skipping ahead a bit, for story reasons, you’ll end up in the park with Ricky Pagan. You will have a dance-off. Immitate his dance moves.
We’re going to skip ahead quite a bit again. No need to go through the story here, you can do that ingame. You will reprise your fight against Freddy Beaumont. The fight is similar, but there are some differences. For instance, he has a cybernetic shield and will deal cybernetic AEGIS damage to you. He also has a lot less health than before and because of that, he will skip certain mechanics if you kill him too fast.
If he spawns two hounds, you need to kill them before you can finish him off.
Next up is the Black Pharaoh. He has a demonic shield here. Again, all the original mechanics are in, but if you deal a lot of damage to him fast, he will skip some of them.
Last, but not least, there is Mara. She has a psychic shield and will cast the massive blast attack. Hide behind one of the statues. Once she is getting low on health, she will start casting AoE attacks all over the floor.
At the end, you’ll be near the tunnel entrance to the Orochi Tower.
Go into the light to wake up.