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The Uncertainty Principle

Posted by Vikestart on October 27, 2013
Last updated by Vikestart on August 6, 2015
Zone Starting Location Rewards
Kingsmouth Sandy "Moose" Jansen (196,145) XP149 600 PAX15 000  BB2
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Tier 1

Objective: Read Moose’s note about improvised weapons

You’ll find the note on a box to the right of Moose.

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Objective: Pick up the quantum core from Edgar’s package

You’ll find that one right next to the note you just read.

Objective: Acquire a spring

Objective: Acquire a metal tube

Objective: Acquire a car battery

You will find the metal tube on the trailer of a red truck not far from Moose:

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And you will find the spring and the car battery inside of the police station:

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Objective: Assemble the parts into battery acid grenade launcher

Craft the Battery Acid Grenade Launcher by placing them on a line in this order: Core > Tube > Spring > Battery. Then hit assemble!

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Objective: Test the battery acid grenade launcher

Don’t worry, you won’t have to use it 50 times. It will break after you have used it 5 – 10 times. Just head outside of the Police Station area and use it on some zombies.

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Objective: Disassemble the battery acid grenade launcher

Put it in the crafting window and disassemble it to advance the mission.

Tier 2

Objective: Acquire a fire extinguisher

Objective: Acquire chemicals

Okay, time to head for the fire department. You will find a box of chemicals outside:

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And you will find fire extinguishers at several locations inside the station:

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Objective: Assemble the parts into a chemical fire extinguisher

Assemble the parts as shown below. Core > Chemicals and Fire Extinguisher under the core.

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Objective: Test the chemical fire extinguisher

Again, just use the constructed weapon on some zombies in the area.

Objective: Disassemble the chemical fire extinguisher

You know what to do!

Tier 3

Objective: Acquire a metal rod

Objective: Acquire copper wire

Objective: Acquire rifle parts

You will find copper wire and a metal rod outside the house at the location marked on the map

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And you will find an old rifle on the left side of the house (from the entrace)

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Objective: Assemble the parts into an electric ray gun

Core > Metal Rod > Copper Wire. And place the Rifle under Core.

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Objective: Test the electric ray gun

This is an opportunity to take out some mud golems in proximity!

Objective: Battle the Deviant Decoherence

It spawns near you and shouldn’t be too hard to kill.

Objective: Disassemble the broken electric ray gun

Disassemble it to get the fried core.

Tier 4

Objective: Go see Edgar at the scrapyard

Move to the location highlighted on the minimap.

Objective: Read Edgar’s note about his new quantum device

You’ll find the note on a table behind Edgar.

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Objective: Pick up the incomplete weapon

It’s right next to the note; interact with it.

Tier 5

Objective: Use the friend quantum core to charge a roaming golem

Go find any golem within the highlighted area and use the core on it. You should make sure the golem is not deactivated (sleeping) when you charge it to avoid it from glitching out. If it is, try going near it first to make it come after you, then charge it.

Objective: Collect quantum bits

Once the golem dies, it will drop a quantum bit. Pick it up. Kill 7 additional golems using the same method and pick up the quantum bits they drop.

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Objective: Assemble the quantum bits with the quantum core

Open the crafting window, place the core in the middle and all the eight bits around it:

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Tier 6

Objective: Use the upgraded core to super charge a roaming golem

Find any golem within the scrapyard and use the upgraded core on it, then kill it.

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Objective: Destroy the Deviant Decoherence

This is a hard fight. Be geared and prepared for this one.

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Objective: Collect anima charged quantum particles

The Deviant Decoherence drops some particles upon death. Pick them up.

Objective: Assemble the parts into a final quantum weapon

Assemble as shown below: Brace > Core > Particles

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