Important information

This site is no longer actively maintained by an administration. The site will remain open as long as the donations can cover the expenses. Only critical issues will be fixed. You may still contribute to the site if you want to, the site is now self-sustaining. For more information on this matter, check this forum post.

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Mod Spotlight – ElTorqiro_AegisHUD

Posted by Vikestart on September 25, 2015
Last updated by Vikestart on September 25, 2015
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ElTorqiro_AegisHUD version 4 has now entered the beta phase and is available for download! Even though it is a beta release, we can still vouch for its stability and flexibility.

But what is the mod all about?

ElTorqiro_AegisHUD is an Aegis system management module. It includes a customisable HUD for visualising and interacting with your Aegis layout, an advanced multi-swap hotkey override feature, and an AutoSwap option that can be tailored to your preferences.

Visit the forum thread or Curse page for more information and the download link.

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The Hover-Tech Stealthboard is here!

Posted by Vikestart on September 24, 2015
Last updated by Vikestart on September 24, 2015
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For the first time ever you can zoom around on the Hover-Tech Stealthboard. The board gives you the unique Veil-Mode Ability, which allows you to cloak from enemies for a short time and lose aggro!

Veil-Mode lasts twenty seconds and will hide you from most enemies, but not those who ambush you or spawn as part of a mission (so missions do not break). The Hover-Tech Stealthboard can be used in all the outdoor game zones, but Veil-Mode may not be used in Fusang.

Read more about the all new Hover-Tech Stealthboard from the official news post.

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Issue 12 Details

Posted by Vikestart on July 26, 2015
Last updated by Vikestart on August 10, 2015
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Issue 12 – “To the Dark Tower Below” is slowly creeping closer to release. Details about the content as well as the changes in the affiliated patch was revealed in a recent Developer Stream, which you can watch on YouTube.

PS! Some of the technical details below are subject to change, but we want to give you insight into what TSW will look like when Issue 12 hits the live servers, so you can prepare.

Buying Issue 12 will give you access to the following:

  • 2 new dungeons, one of which will be available when Issue 12 is released. The other one will be released a few weeks later. Both will offer Elite and Nightmare difficulties.
  • Nightmare raids. More difficult versions of the 3 raids that will be in the game. This will come a few weeks after the release of Issue 12, along with the second dungeon.

Everyone will be able to enjoy the following updates free of charge:

  • Revamped Eidolon raid. This will no longer be a lair raid, but instead a normal raid. The key requirement has been removed and the loot has been revamped.
  • Agartha Defiled – a new 10-man raid version of the 40-man event megaboss from the Whispering Tide event.
  • The Social GUI, previously known as the LFG tool, has had a makeover. It’s now easier to use, can be used to advertise any activity in the game, not just dungeons, and allows you to input a brief comment.
  • Dungeon Finder. The second part of the update, coming a few weeks later, will also introduce an automated Dungeon Finder, for those who would prefer to use that.
  • Currency revamp. All tokens, apart from PAX Romana, will be consolidated into the Black Bullion currency. However, one new elite endgame currency called Mark of the Pantheon will be introduced.
    • Black Bullions will be capped at 2000 for non-subscribers and 2400 for subscribers and Grand Masters.
    • Black Bullion’s buying power is decreased tenfold, meaning prices multiply by 10, but so will the dungeon and raid drops.
    • Mark of the Pantheons will have a total cap of 600 and a weekly cap of 240.
    • When Issue 12 hits the live servers and your tokens are merged, any excess Black Bullion surpassing the cap will be converted into PAX Romana.
  • Open world megabosses. Due to the Eidolon raid no longer requiring a key, these keys will instead be used to summon mega bosses in the open world, which require an entire playfield of players to defeat. The summoners will get an exclusive bag, but everyone participating will get a participation bag, incentivising people to join in!
  • Progression cap increase. Quality Level 10.5 will no longer be the best gear. Talismans and weapons will be able to be upgraded to QL 10.7 when Issue 12 goes live, and when the second part of the update comes out a few weeks later, you’ll be able to upgrade them to Quality Level 11. Glyphs will still be capped at QL10.5 though.
  • Challenge system. The game will finally be getting a Daily and Weekly challenges system encouraging you to log in and complete various tasks every day!
  • No more nightmare dungeon lockouts. That’s right! You will be able to do any Nightmare dungeons as often as you want now.

There’s a lot to look forward to! We’ll keep you updated and in the meantime you should make sure you spend your tokens so that you minimise your loss when the update goes live.

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FiveAlive 2

Posted by Vikestart on June 15, 2015
Last updated by Vikestart on June 15, 2015
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The long (just a bit) awaited update for FiveAlive 2 is out! This is one of those must-have mods that will significantly improve the Quality of Life standards, especially for healers!

Download the mod from the FiveAlive 2 thread on the TSW forums.

To customise the Team GUI ingame, enter TSW’s GUI edit mode using the lockpad in the upper right corner of the screen. You can then hold the CTRL button and use the mouse scroller to resize the windows. Right click inside any of the team windows while in GUI edit mode to open the configuration panel.

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The Franken Chopper is here!

Posted by Vikestart on June 3, 2015
Last updated by Vikestart on June 3, 2015
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For the first time ever we are introducing Customizable Sprints and Vehicles to the game!

Our very first vehicle is the Franken Chopper, and you can get it in the Item Store. After doing a new mission for Moose in Kingsmouth you get it as your very own motorcycle! It can be used in any Adventure Zone, hub or Agartha, but not indoors and in dungeons. The motorbike is as functional as sprinting and its cruising speed is equivalent to Sprinting VI (150%). In addition it gives you the special Nitro Boost, which greatly increases speed for a short time.

We are also introducing two all new Sprints to the Item Store and one new as an Achievement. Fleet of Flame gives a new effect and lets you run through the world in a blazing trail of fire, while the Athlete sprinting style offers a fresh animation and lets you really show off your running muscles!

Read more in the news post over at the official TSW website!