Council of Venice

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Our wisdom flows so sweet. Taste and see.

TRANSMIT - initiate the assembly signal - RECEIVE - initiate the lame behemoth syntax - DEADLOCK VOTING REMAINS UNBROKEN - initiate the Armageddon Proclamation - SOUND AND FURY SIGNIFYING NOTHING - the Technicolour spectrum - WITNESS - The Council of Venice.

It was a great idea. Gather the secret societies, form a council, protect the mundane civilians from the secret war, mitigate the damage, avoid esoteric mega-disaster. Theory mutates in the half-light. The road to ruin is paved with good ideas. Ideas are easy. Execution...now that will kill you.

Initiate the secret histories.

Initiate King James Protocol. The code is 16 and 16. The password is "Revelation." Transmit!

Initiate King James Protocol. The code is 6 and 17. The password is "Revelation." Transmit!

Initiate King James Protocol. The code is 20 and 1. The password is "Revelation." Transmit!

In times you call ancient, something almost went horribly wrong. Those who sleep gigantically nearly woke. Apocalyptic desperation breeds cooperation. The cabals worked side by side, but realised disaster could have been avoided long before. We buzzed in their ears.

The five most prominent cabals formed a council in Jerusalem - an open dialogue to create an acting mediator between the factions and ensure common decisions regarding the most dire aspects of the secret world. The seat of this council migrated many times. In the wake of the crusades, the power of the Roman popes and European kings, the council moved to Venice in the 13th century. There it remains.

In all the seasons between the then and the now, the Council has ensured that the mundane world never sees its own shadow.

Each secret society has a number of delegates proportionate to size and importance. The Illuminati, the Templars, the Dragon, and the Phoenicians have three each. The others have one or two. The Council itself has its own neutral delegates. The mechanism is complex. It clogs so easily.

A Chief Councillor is elected every seven years. This Councillor cannot belong to a specific cabal, must abandon his or her allegiances. How very incorruptible. Eh, sweetling?

Initiate the secret war. When secret worlders decide to battle one another, it is the Council of Venice who sets the rules of the conflict. They fancy it a gentleman's war, and make sure the factions act accordingly.

The Council was a fine idea, with some altruism in the proportion. It even worked for a while. But lo, dear sweetling, your meat memories are short. In the mayfly blink of centuries, Armageddon fades away, cooperation shrivels up, bureaucratic Alzheimer's sets in. Impotency is a forgone conclusion.

Initiate the riddle: How can something be so mighty and so helpless?

All those opinions. All those agendas. The red tape forms a web that chokes all action. When a decision is actually made, it is respected, but those become more and more rare.

Cue the farce and parody and slapstick show. The beating of gavels. The verbal sparring. Semantics devour truth.

Initiate the dark days.

Something ominous bubbles in Egypt and Transylvania. The Council deploys agents. See designation Amparo Osorio. See designation Carmen Preda.

The treaty over Solomon's treasure is violated. When old agreements are breached, things turn serious. The farce ends. "Diplomatic crisis!" croak the storm crows. Murmurs ask if there is even a need for a council anymore.

Calamity compiles. The Council weakens. A worm slithers inside. We see the coming betrayal, for what is time to us? We stand outside. Everything has happened. Everything is happening. The echoes screech, "Ruin-ruin-ruin-ruin." All that potential strength, and yet what can they do? It is like relocating a desert with a thousand forks. What will unite them? Perhaps something must go horribly wrong again...\r\nWe will be there, sweetling. Will you see us in the half-light?

Council of Venice #1 Details 155,375 Kingsmouth Town

Kingsmouth Town 155,375

On the stoop of the red building surrounded by the Council of Venice.

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Council of Venice #2 Details 490,650 The Savage Coast

The Savage Coast 490,650

Guarded by a Venetian on the porch where the Council of Venice Apothecary and their entourage do business.

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Council of Venice #3 Details 820,645 The Blue Mountain

The Blue Mountain 820,645

Atop a cliff by Wendigo Way overlooking the Moon Bog. Jump down from the road to reach it.

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Council of Venice #4 Details 595,435 The Scorched Desert

The Scorched Desert 595,435

On the awning above the Council of Venice envoys in al-Merayah. Climb to it from the nearby crumbling wall.

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Council of Venice #5 Details 630,915 City of the Sun God

City of the Sun God 630,915

Behind Thutmose's monument by four members of the Council of Venice.

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Council of Venice #6 Details 480,1095 The Besieged Farmlands

The Besieged Farmlands 480,1095

Behind a pile of crates beside the Red Hand Bunker.

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Council of Venice #7 Details 845,885 The Shadowy Forest

The Shadowy Forest 845,885

Between two RVs at the northern end of the Romany Camp.

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Council of Venice #8 Details 600,435 The Scorched Desert

The Scorched Desert 600,435

Behind a Council of Venice banner by the Council of Venice agents flanking Amparo Osorio in al-Merayah.

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Council of Venice #9 Details 710,680 The Carpathian Fangs

The Carpathian Fangs 710,680

Beside a Council Security agent in the small cabin where the Council has gathered supplies and their own agents.

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