Posted byon March 10, 2018.
Last updated byon March 31, 2020.
This guide is being updated and modified as necessary as more information is known or changes concerning the Agent Network.
The Agent Network allows you to collect agents, send them out on missions, and receive rewards. This time, YOU are the agent handler! This flavor-filled system fills out more information about the Secret World through its agents and missions!
The Agent Network is unlocked upon reaching Faction Rank 3 at Level 15 and completing a short Tutorial introducing the system.
To access the Agent Network, press (P) when using the default keybind, or use the Agent Network menu option from the topbar menu.
The Agent Network has a plethora of rewards, including distillates of varying sizes, anima shards, agent dossiers and agent gear, or even weapon skins and other vanity items unique to the system! It even provides boosts to stats and damage in the form of Support Abilities!
Upon reaching Faction Rank 3 at Level 15, a small tutorial will begin for the Agent Network through a small SMS message sent by your Faction Handler.
Clicking on the SMS will put the [Agent Dossier: Faction Recruit] item into your inventory and unlock the Agent Network (P). Use the dossier to unlock the Faction Recruit.
From there, a small Faction-specific Agent Mission will appear that you can send your Faction Recruit on. Complete this mission in order to unlock the ability to run Agent Missions and have greater access to the Agent Network.
The Agent Network relies on the acquisition and use of Agents. Agents are special NPCs one can collect through Agent Dossiers who are able to run agent-only missions known as Agent Missions.
Agents have their own stats, abilities called traits, and passive combat bonuses that you can equip through them known as Agent Support Abilities. Each Agent also has their own flavor text and profile information concerning the information known to whomever is compiling and reads their Agent Dossiers. Each Agent aside from the Faction Recruit is not necessarily a member of your faction, but can be coerced into working for you by gaining their Dossiers.
Agents are capable of leveling up by earning experience running Agent Missions. Their stats increase by level and at levels 25 and 50, their passive bonuses are unlocked.
There are a plethora of Agents available to collect. Currently, 40 Agents exist, and more are added with new content. Some are even well-known and beloved NPCs like Deputy Andy Gardener, Nassir, or Carter herself!
For a full list of Agents available through the Agent Network as well as all of the individual information pertaining to a particular Agent, please see our Agent Dossier section!
All Agents have a series of Statistics, or Stats. These Stats are denoted by recognizable shapes: △ Prowess, ◻ Adaptability, and ❍ Ingenuity.
An Agent's Stats are used to determine how well they do at running an Agent Mission and if they event can run a particular mission. All Agents have a different spread of Stats, making each one tuned for certain missions.
Stats increase as an Agent levels and can be further boosted through use of Agent Gear. If an Agent isn't able to run a particular mission, improving their stats by leveling them or giving them Agent Gear can help.
All Agents have 1-2 Traits. Each Trait is uniquely named and has its own flavor text available when hovering the cursor over them when viewing the Agent from their dossier or the roster.
Every trait falls under one of six Categories: Charisma, Dexterity, Intelligence, Power, Resilience, and Supernatural.
Each trait Category has its own symbol displayed on the trait and any Agent Mission Bonus Objectives. The following symbols are used in order:
Traits have a wide variety of effects. Some traits are active only when an Agent Mission makes use of that particular trait's category, while others are active regardless.
Many missions have bonus opportunities available if agents with a particular trait or traits are sent out on that mission, giving increased rewards in the process.
Agents have a chance to become Incapacitated upon finishing an Agent Mission. When Incapacitated, an Agent cannot be deployed on another mission until the Incapacitation timer has run out. Agents are more likely to become Incapacitated after running many missions, and missions with longer durations have a higher chance to cause Incapacitation.
Incapacitation is denoted by a red skull and a red veil covering an Agent's roster image.
It is possible to instantly recover from Incapacitation by paying Marks of Favour when pressing the 'Recover' button on the Agent's page. The price of recovery depends on the time remaining, with roughly 1000 Marks of Favour per hour. The cost goes down with time, but an Agent can also recover on their own by waiting out the Incapacitation time.
Agents have unique passive abilities known as Agent Support Abilities. Agent Support Abilities have two tiers of passive bonuses which can be unlocked for a specific agent when they reach level 25 and level 50.
Agent Support Abilities give stat bonuses for a player, added damage or healing on hits, or increased percentage of damage and healing for specific weapons or specific ability types.
Agent Support Abilities are only active when an Agent is equipped as a Supporting Agent, of which there can only be three at any given time.
An Agent Dossier is an item that can be obtained to recruit an Agent. Found through various means, Agent Dossiers allow you to grow your Roster of Agents. Some can be traded or sold on the Auction House, while others are bound upon acquisition or can only be sold for specific currencies.
Agent Dossiers, when read, contain the entirety of an Agent's Profile, including all stats, traits, abilities, flavor text, and the descriptions thereof. This information can be read from the Dossier itself, or from the Roster once an Agent Dossier has been accepted.
Agent Dossiers can be obtained in a variety of ways. Each source rewards specific Agent Dossiers or has a pool of potential Agent Dossiers.
Missions - Agent Dossiers can be acquired from any Action and Sabotage in the Savage Coast and any Adventure Zone after it. Each of these missions has a small chance to drop an Agent Dossier, and each Region has its own specific pool of Agent Dossiers available. For zones with repeatable Story Missions, such as Kaidan, those also have a chance to reward Agent Dossiers. Agents available from these missions include: Alessandro Luzio IV, Astrid Mikkelsen, Daniel Martinez, Dax Reagan, Giovanni Bellanova, Lee Chung, Liam Callahan, Margot Crowley-Mathers, Martin Espina, Maxwell Chandler, Pierre Delacroix, Saenchai Khamsing, Terry Laputo, Thomas Grady, Wu Liang-Zhi, Ann Thophora, Dennis Masuhlo, Mesilande Gwinyai, Wekesa Ikande, and Victor Cromely.
Rogue Agent - The Faction Ranking mission "Rogue Agent" rewards the Agent Dossier: Faction Quartermaster for First Time Completion, and provides chances for the Special Agent Dossier: Faction Quartermaster on subsequent play-throughs. The Agent Dossier: Faction Quartermaster becomes a different Agent depending on the player's Faction. Illuminati receive De La Guardia, Templars receive Brigadier Lethe, and the Dragon receive Dae-Su.
Scenarios - Agent Dossiers can drop from the chest at the end of scenarios. There are a specific group of Agents that drop from Scenarios. From Seek and Preserve Scenarios: Aleksey Volkov, Christina Del Rio, Jayseh Suresh, Lama Lhakpa, and Warlawurru. From Occult Defence Scenarios: Amelia Bindings, Brann Mac Diarmada, Finn Mulligan, Francis Rowan, Laughing Jenny, Nuala Magorian, and Lady of Mists.
Raids - Agents are available from the chest at the end of the Manhattan Exclusion Zone raid, so long as the player is not on cooldown for that raid's full loot at the time. Currently, Tiana Cardoza is the only Agent known to drop from the MEZ chest.
Agent Missions - Some Agent Missions have Agent Dossiers as Potential Rewards. Outstanding Results are necessary to get these dossiers. The missions rewarding Agents are at the end of mission chains. At this time, Calum MacLeod, Carlos Peraza, Ibrahim de la Fuente, Sarah Skelly, Siobhan Gowan, and Virgil are known to come from Agent Missions. Jerónimo de Montejo comes from an achievement acquired only after completing an Agent Mission chain.
Agent Boosters - Agent Boosters, purchased for Aurum, contain a large selection of Agents that normally drop from missions or dungeons and regionals in their loot table; however, there is no guarantee at getting them at all as these also contain chances for Agent Gear. A full list of Agent Booster available agents can be found in the Agent Booster section below. There are currently four Agent Boosters: Agent Booster, Agent Booster: South Africa, Agent Booster: Druids of Avalon, and Agent Booster: Freemasons.
Agent Dossiers (HexCoin) - Agent Dossiers can be purchased from the Shadow Trafficker for HexCoins, but the majority of these Dossier packs only include one of the Rare or Epic Agents available from associated Agent Boosters. The Writing Contest Agent Dossier is the exception, as its included Agents did not come from an Agent Booster and instead came from the Agent Writing Contest Funcom held in 2019.
Agent Network Achievements - Some achievements associated with the Agent Network reward unique Agents for completing various tasks, such as collecting 39 other Agents or completing 500 Agent Missions. Current Agents acquired through achievements are Lydia Darling, Callie James, Roman Konstantinov, Aliya Zehhar, Queen Ronavalona IV, Fearghas Abernathy, and Jerónimo de Montejo.
Community Events - Community hosted events and contests sometimes reward rare Agents, chosen at the discretion of both Funcom and the community members organizing the event. At this time, there are two Agents exclusive to community events: Jack Boone and The Duo. Non-exclusive Agents may be rewarded as well.
Seasonal Events - Some Agents can only be acquired during seasonal events while a particular event is occurring in-game. At this time, the only Agent exclusive to a recurring seasonal event is Diviciacus from the Envoys of Avalon event.
Agent Dossiers can sometimes be found in the form of Special Agent Dossiers. These Dossiers are of epic quality and have the prefix 'Special'. A Special Agent Dossier is a 'shiny' form of the agent it is for - the equivalent of a holographic or holofoil card. Using the Special Dossier will unlock a special portrait over that Agent even if you already had the Agent in their normal form, but will not erase any progress that was had with that Agent.
Special Agent Dossiers are extremely rare, but all Agents have a Special form. If the Agent is acquired from an achievement or the Agent Network tutorial, their Special version will also be acquired from an achievement. Some Special Agent Dossiers can also be purchased from Doctor Caligari in Agartha after reaching certain Achievement Point milestones. If the Agent is normally acquired from missions, dungeons, or regionals, that is where their Special form can be acquired. Agent Boosters have a chance to reward Special Agent Dossiers as well.
Each agent has a unique Agent Support Ability, which can grant passive bonuses when equipped. In order to use these support abilities, the respective agent must reach the appropriate level for the two tiers of their support ability: Level 25 for the first passive of the ability and level 50 for the second passive.
There are a total of 3 Supporting Agent slots, so a total of 3 agents can be equipped at a time to gain their Support Ability bonuses. An agent placed in a Supporting Agent slot is a Supporting Agent.
Each Supporting Agent Slot is unlocked through different means.
Try a combination of agents for a variety of builds! Supporting Agents can be saved to Builds in the Build Manager.
Agent Missions are special missions that can only be undertaken by Agents. These missions can be accessed through the Agent Network on the lefthand side 'Active Missions' panel. When an Agent is on a mission, they will show in the available slots. If there is an active mission slot free, it can be clicked on to browse all possible missions available.
After unlocking the Agent Network, only one Active Mission slot is available. The second mission slot is unlocked once you have another Agent in your Roster other than the Faction Recruit. The third mission slot is available to Patrons, accessible whenever Patron is active. The fourth mission slot is rewarded upon completing the Faction Ranking mission "Venetian Missile Crisis" for the first time, and the fifth mission slot is not currently available but may become unlockable with a currently unknown method in the future.
When an Agent has finished a mission, a small icon will appear in the topbar left of the rightmost icons to notify that a mission report is waiting.
Missions rotate on the Agent Network in various intervals, so what was there at one time may not be what's available at another time. In addition, it takes a certain amount of time ranging from 15 minutes to 8 hours to run a mission.
Some missions are only available and unlocked when completing other missions with a Successful or Outstanding Result. These Mission Chains have unique rewards, such as Agent Mission specific Agent Dossiers or achievements. At this time, there are a number of large and small Mission Chains.
Mission Chains of particular note include:
These are merely a small sample of all available Agent Mission chains, however!
Once a mission in a chain has been unlocked, it becomes part of your pool of potential missions that may spawn.
Check your Agent Network frequently to see new missions!
An Agent Mission section is available with categories containing every Agent Mission currently in Secret World Legends, complete with all information pertaining to each mission! This includes all costs and rewards, flavor text, and any associated missions!
Each Agent Mission is assigned a particular difficulty. Symbolized by a diamond ♦️ followed by a number, these denote how high a level or stats may be necessary for an Agent to complete a mission. Higher Difficulty numbers means the missions may be harder, but have greater rewards. They also have a higher cost associated with them to complete.
Currently, there are 5 normal Difficulty levels, ♦️1, ♦️2, ♦️3, ♦️4, and ♦️5.
Most difficulty levels are unavailable until at least 1 agent has reached certain level milestones.
Affinity is a measure of how well an Agent will do on a mission. The Roster will sort agents by Affinity when selecting an Agent Mission. Affinity is tied to the requirements of the mission itself. The higher the Affinity, the higher the chances for a Successful or Outstanding Result.
Affinity is a combination of percentage to finish the mission and to achieve an Outstanding Result.
The traits a mission requires is signified by the symbol of that trait, whether it be Prowess, Adaptability, Intel, or a combination thereof. These symbols serve as the icons for an Agent Mission when searching available missions.
A minimum affinity of 33% is required in order to deploy an agent onto a mission.
Certain requirements need to be met in order to run an agent mission. These requirements come in the form of stats necessary for an agent to run the mission, resources needed to deploy your agent on that mission, and the time it takes for that mission to complete.
The requirements of a mission can be found at the bottom of an agent mission page when expanded for detail. In addition, the stats required for the mission are displayed using their symbol on the mission on its page as well as when browsing through the Active Missions tab.
Missions have a select amount of time required in order to run them displayed in hour:minute:second format. These durations are: 00:15:00, 01:00:00, 04:00:00, and 08:00:00.
There are three resources associated with the Agent Network: Intel, Supplies, and Assets.
These resources are earned by completing Agent Missions. They are also necessary currencies to use toward running those very missions. An Agent Mission rewarding one currency will always cost another, if any cost exists at all.
Many agent traits exist that influence mission resources. Some ensure rewards of any one of the three resources or boost one of the three if already being earned. Others reduce the cost necessary to run a mission. One agent in particular, Amir, will destroy all resources rewarded by a mission, for he is petty and cruel.
Agent Missions give rewards when an agent has returned from the mission. Each mission has its own set of rewards that may differ from one another based on mission ♦️ difficulty level, mission result status, or mission rarity.
All Agent Missions reward experience and resources regardless of mission results, potential rewards, or bonus opportunities.
Potential Rewards are a list of rewards an Agent Mission might give upon completion. Depending on the Results of the mission, anywhere from no Potential Rewards or all Potential Rewards may be received.
Possible rewards a mission can give include a variety of Distillates, a range of Anima Shards, Agent Vanity Reward Bags, and a few specific Agent Dossiers.
Many missions have Bonus Objectives. Bonus Objectives each have their own requirements and subsequent rewards and are displayed on a mission's page. A Bonus Objective may not always be available for a particular mission, so the same mission may appear at different times to have a Bonus or lack a Bonus.
Bonus Objectives require that an Agent with certain traits be sent on that mission. If these objectives are met, the Bonus Rewards are given.
When a Bonus Objective is met, it will gain a green border in the mission window.
Bonus Rewards are typically an additional resource, increased experience for the agent running the mission, or distillates.
Missions can have one of three results upon finishing the mission. Each one will result in different flavor text for the mission results as well as dialogue from the agent completing it. They also impact the rewards received at the end of the mission.
Some missions may appear less frequently than others in the Agent Network and are denoted by either a blue or purple background. Rare missions can be harder than other missions of their ♦️ level but offer better rewards when run. These missions very often have a duration of at least 01:00:00 or longer.
Rare missions begin to appear at ♦️3.
Urgent Agent Missions have the purple background and are available at ♦️5. When an urgent mission is available, the Agent Network symbol will appear in the topbar in yellow, signifying the availability of one such mission.
Urgent missions provide better rewards, but are also much more difficult than rare missions.
Special Agent Assignments, otherwise known as Special Missions, are weekly missions unlocked after 1 Mission has been completed following the Agent Network Tutorial. These missions typically have a completion time of 04:00:00, but reward Purified Distillates. Special Missions reset once per week and as such can only be completed once per week.
They can be found in the Active Missions tab denoted by "♦️ Special".
Agent Gear is gear equipped by agents that can boost their stats, experience gain, chances for critical success, or even additional traits. Once equipped, a piece of Agent Gear is bound to your character but not to any specific Agent in your roster.
Unlike character gear, agent gear cannot be Empowered or Fused.
Agent Gear can be found in Agent Gear Reward Bags received either through completing Agent Missions or buying Agent Boosters, although one piece of Agent Gear can also be found in the Occult Defence Scenario Reward Chest, and another piece of Agent Gear is only received when acquiring a specific Agent Dossir. When obtained through missions, Agent Gear can be sold for Anima Shards or traded and sold on the Auction House. When obtained through Agent Boosters, they are bound instantly but can be sold for HexCoins.
Wearing Agent Gear can be a valuable boost to any Agent in your roster!
The following items are known to be available as agent gear, each shown below with a yellow name regardless of quality, and the effects colored corresponding to each possible rarity the item can be found in:
The following agent equipment are all available from Agent Gear Reward Bags:
The following agent equipment is only available through the Agent Booster: Druids of Avalon and the Occult Defence Scenario:
The following piece of agent equipment can only be obtained after confirming the contract of a specific Agent:
Not all druidic agent gear is known at this time and this list will be updated as we learn more!
A separate list of Agent Gear and its information can be found HERE.
Agent Boosters are loot bags that can be purchased for aurum by clicking the + in the top of the Agent Network menu. These booster packs have a selection of Agent Dossiers one can receive from them as well as Agent Gear Reward Bags. No items are exclusive to Agent Boosters.
Any item obtained from an Agent Booster is immediately character bound, but can be sold to vendors for HexCoins.
Agent Boosters come in four varieties: Agent Booster, Agent Booster: South Africa, Agent Booster: Druids of Avalon, and Agent Booster: Freemasons.
Open an Agent Booster to receive one of the following:
Open an Agent Booster to receive one of the following:
Open an Agent Booster to receive one of the following:
Open an Agent Booster to receive one of the following:
HexCoins are a currency specific to the Agent Network. HexCoins can be acquired by selling any Agent Dossier or Agent Gear acquired through Agent Boosters to the Shadow Trafficker. If the gear or dossier wasn't acquired through a booster, it won't sell for HexCoins.
HexCoins can only be used to buy anything the Shadow Trafficker has for sale.
The symbol for HexCoins is the very symbol seen throughout the Agent Network.
The Shadow Trafficker is a shady individual lurking in the Hollowed Halls of Agartha (570,150) against a boarded up part of the tree. He sells agent gear, resources, and randomized agent dossiers - all for HexCoins. HexCoins are the only currency this information broker will accept.
Please be aware that it is entirely possible to receive duplicates from Gear Reward bags purchased from the Shadow Trafficker. Agent Dossiers purchased from the Shadow Trafficker do not give Agents the player already has and will refund the HexCoin cost in the case that they have all included Agents.
All agents and gear purchased from the Trafficker can be sold back to the Trafficker for their normal HexCoin price.
The Agent Network has a series of achievements associated with it.
Advance an agent to level 25. Rewards Agent Network: Supporting Agent Slot
Lead by Example
Advance 10 agents to level 50. Rewards Agent Network: Supporting Agent Slot
Advance 20 agents to level 50. Rewards Agent Network: Supporting Agent Slot
Advance 30 agents to level 50.
Advance 40 agents to level 50. Rewards Clothing: Panoptic Commander Helmet, Black; Clothing: Panoptic Commander Black
Curios Of Our Time
Collect and equip the following unique agent equipment. Rewards Special Agent Dossier: Faction Recruit
Recruit your first agent.
Expanding the Team
Recruit 5 agents.
Point of Contact
Recruit 10 agents.
Recruit 20 agents.
Recruit 39 agents. Rewards Agent Dossier: Callie James
Finish the Agent Network tutorial and complete your first full agent mission. Rewards Agent Dossier: Lydia Darling
Right Person, Right Place
Succeed on an agent mission while matching a 3 trait bonus.
Complete an agent mission with outstanding results
Complete an Elite agent mission with a critical success.
A Devil By Any Other Name
Complete Dante's storyline.
Complete the Guatemala storyline.
Complete 10 agent missions
Complete 50 agent missions
Stick to the Plan
Complete 100 agent missions
Complete 250 agent missions
Complete 500 agent missions. Rewards Agent Dossier: Roman Konstantinov
Complete 1000 agent missions
Complete 2500 agent missions. Rewards Title: Spymaster
Complete 5000 agent missions. Rewards Special Agent Dossier: Roman Konstantinov; Title: Shadow Puppeteer
Complete 1 agent special assignment
I'd tell you...
Complete 5 agent special assignments
...but then I'd have to kill you
Complete 10 agent special assignments
Complete 25 agent special assignments. Rewards Title: Undercover
Complete 50 agent special assignments. Rewards Title: Expert Handler
Acquire the bonus reward(s) on 10 agent missions
Acquire the bonus reward(s) on 50 agent missions
Acquire the bonus reward(s) on 100 agent missions
Acquire the bonus reward(s) on 250 agent missions.
All According to Plan
Acquire the bonus reward(s) on 500 agent missions
Acquire the bonus reward(s) on 750 agent missions
Acquire the bonus reward(s) on 1000 agent missions. Rewards Title: Unstoppable
Due to the in-depth nature of this important storyline, a separate page compiling it is being put together for the release of Dark Agartha on November 14 2018!
A Man of Principle
Recruit Jerónimo de Montejo. Rewards Agent Dossier: Jerónimo de Montejo
An Artefact Out of Time
Recover the artefact
To do so, finish the ♦️3 Agent Missions starting with The Hidden Expedition and completing all missions in the chain up to and including Mysteries of the Sphere.
Help Jerónimo with his searching
To do so, finish the ♦️4 Agent Missions starting with The Agartha Cartographer and completing all missions in the chain up to and including The Future is Now.
BUG NOTICE: It was previously possible to start this chain on the step 'Once More Into Agartha' due to a bug in which the mission rolled successfully without any prerequisites having been complete. This has since been fixed, and as such, the chain truly starts with The Agartha Cartographer.
Observing the Impossible
Research the strange fungi
Once More Unto the Void
Complete Jerónimo de Montejo's storyline. Rewards Special Agent Dossier: Jerónimo de Montejo
To do so, finish the ♦️5 Agent Missions starting with Into Dark Agartha and completing all missions in the chain up to and including Again Into the Void.