Posted by
on May 10, 2020.Last updated by
on May 11, 2020.Level 8


Tier 1
Objective: Pick up Moose's arsenal from the crate next to Moose
Use the wooden crate to the left of Moose to pick up some explosive goodies.
Objective: Take mines out of Moose's arsenal in your inventory
The item [Moose's arsenal] has been automatically placed in your Mission Inventory. Right-click [Moose's arsenal] in order to take mines out of it.
Be prepared, as taking mines out will cause your ability bar to swap.
Temporary Abilities Acquired.
Objective: Place mines and lure zombies onto them
It's time to place some mines. Use Homemade Mine to place a mine and then get the attention of some zombies to ensure that they run over the mine or use Remote Detonation to detonate a mine prior to anything running over it. A total of 15 zombies need be destroyed by mines.
The explosives from Moose's arsenal have been readied as your active abilities.
Having taken mines out of Moose's arsenal has replaced your ability bar with new abilities.
Moose's Explosives
- Return to Arsenal - Special Ability. Put away Moose's Explosives. 3.0 second cast. Instant cooldown.
- Homemade mine - Special Ability. Put a mine at your feet that will explode when zombies or draug approach it. 1.0 second cast. 5.0 second cooldown.
- Remote Detonation - Special Ability. Remotely detonates your nearby landmines. Instant cast. 8.0 second cooldown.
Tier 2
Objective: Take Moose's propane-filled bottles out of Moose's arsenal in your inventory
Right-click on [Moose's arsenal] from within your Mission Inventory. This will replace the ability bar again.
The explosives from Moose's arsenal have been readied as your active abilities.
Objective: Use the bottles to burn zombies
Utilizing the propane-filled bottles of Moose's arsenal, burn 15 zombies. Simply aim Propane-Filled Bottle, a GTAoE, at the zombies of choice.
Moose's Explosives
- Return to Arsenal - Special Ability. Put away Moose's Explosives. 3.0 second cast. Instant cooldown.
- Propane-Filled Bottle - Special Ability. Throw a bottle that explodes and hits all targets in a 5-metre area, setting them on fire for 10 seconds. 1.0 second cast. 5.0 second cooldown.
Tier 3
Objective: Take Moose's homemade napalm out of Moose's arsenal in your inventory
Right-click on [Moose's arsenal] from within your Mission Inventory. This time, another item is pulled out of the arsenal: [Homemade napalm].
Objective: Pour napalm into the sewer from the top of Main Street
Go to the sewer lid on the top of Main Street (345,410) and use it to pour the napalm down the sewer.
Explosions commence! The manhole covers sequentially pop from the pressure of the explosions down below.
No zombie nearby survives.
Tier 4
Objective: Take one of Moose's IEDs out of Moose's arsenal in your inventory
Right-click on [Moose's arsenal] from within your Mission Inventory. This places an [IED] in your Mission Inventory.
Objective: Attach the IED to an abandoned scooter
There are multiple abandoned scooters throughout Kingsmouth Town. While any abandoned scooter will work, there is a conveniently placed abandoned scooter right at the top of Main Street at the corner of Main Street and Arkham Avenue (340,430), as well as another incredibly close abandoned scooter in front of the Kingsmouth Congregational Church (305,430).
Use the Abandoned Scooter of your choice.
Tier 5
Objective: Enter the sewers
Travel to the sewers from the sewer lid at the end of Arkham Avenue (365,465). Doing so takes you to the Kingsmouth Sewer Junction.
Objective: Put down Moose's arsenal on a dry spot
Place Moose's arsenal at the dry spot on the edge of the platform above the sewage (230,65).
Objective: Grab some explosives from the arsenal
Use the box containing Moose's arsenal. Once more, the arsenal will modify the ability bar.
Moose's Explosives
- Homemade mine - Special Ability. Put a mine at your feet that will explode when zombies or draug approach it. 1.0 second cast. 2.0 second cooldown.
- Propane-Filled Bottle - Special Ability. Throw a bottle that explodes and hits all targets in a 5-metre area, setting them on fire for 10 seconds. 1.0 second cast. Instant cooldown.
- Homemade napalm - Special Ability. Set a 3-metre radius area on fire that burns for 30 seconds. Monsters caught will burn for 20 seconds after they leave the area. 2.0 second cast. 5.0 second cooldown.
Objective: Place the IED
Cross to the end of the sewers and place the IED by the gate (280,80).
Objective: Place land mines near the IED to protect it from any potential threats
Place 2 landmines by the IED by using Homemade mine twice.
Objective: Remotely arm the IED
Use the Remote Control on top of the pump back in the beginning of the sewer (230,80).
Only arm the IED when absolutely ready, as doing so begins a 02:30 minute countdown to the IED's detonation!
Objective: Prepare to defend yourself by placing out more mines
Place as many mines as you feel like within 30 seconds. The more mines, the better.
Objective: Survive the onslaught until the IED detonates
Survive the 02:00 minute assault until the detonation timer reaches 00:00. Waves of Feral Sewer Zombies, Aggressive Maulers, and Aggressive Seacallers continue to attack up until the IED detonates. Use all of the abilities from Moose's Explosives to deal with the onslaught and stay alive.
Upon detonation of the IED, the sewer tunnel collapses and blocks off the access point the draugr and zombies were using. As they can no longer reach this section of the tunnel, the onslaught ceases.