Posted by vomher on October 11, 2020.
Last updated by vomher on April 13, 2021.
Scrapyard Defence gives the Loyal Hound as a First Time Completion Reward.
Tier 1
Objective: Locate the first batch of defences
Go to the front of Edgar's Scrapyard (605,665). A series of barrels line the fences outside of it.
![](/site/assets/files/3163/scrapyarddefencetier1locatefirstbatch.800x344.png)
Objective: Pick up one of Edgar's toys
Pick up one of the blue barrels against the fence.
![](/site/assets/files/3163/scrapyarddefencetier1pickupedgarstoys1.800x344.png)
Doing so replaces your Ability Bar with special temporary abilities.
Temporary Abilities Acquired
Edgar's Toys
- Abandon Defence - Special Ability. Put down Edgar's defences to resume normal combat. WARNING - You will not be able to use Edgar's toys again without restarting the defence. 3.0 second cast. Instant cooldown.
- Pulse Grenade - Special Ability. Throw a pulse grenade, dealing moderate damage to up to 3 targets in a 5m radius. How did Edgar manage to cobble together something so effective? 1.0 second cast. Instant cooldown.
- Flaming Barrel - Special Ability. Place a barrel at your feet. The barrel sets enemies on fire in a 3 meter radius and will explode after 15 seconds. Instant cast. 10.0 second cooldown.
Objective: Place a Flaming Barrel near the barricade
Move to the barricades down the road (620,640) and use Flaming Barrel near either of the Scrapyard Barricades to place a barrel where you stand.
![](/site/assets/files/3163/scrapyarddefencetier1assaultstartingpoint.800x344.png)
![](/site/assets/files/3163/scrapyarddefencetier1placebarrel.800x344.png)
Objective: Go to the assault starting point
This objective automatically completes, as the previous objective requires that you already be at the assault starting point.
Objective: Defend the barricades
Defend the barricades from two waves of 6 Tar Men each using the abilities available to you. The Scrapyard Barricades fall fast to enemies if given the opportunity to be damaged.
![](/site/assets/files/3163/scrapyarddefencetier1defend.800x344.png)
If you fail to defend the barricades and they both are destroyed, then you will not progress to the next Tier and the Objective instead becomes:
Failure Objective: The barricades fell. Return to Edgar
Return to Edgar (610,675). Doing so will restart the Tier from the beginning.
This Failure Objective is available at all Tiers (1-3) of Scrapyard Defence.
![](/site/assets/files/3163/scrapyarddefencefailedgar.800x345.png)
Tier 2
Objective: Locate the second batch of defences
Return to the front of the scrapyard (605,665). The second batch of defences are green barrels across from the first batch.
![](/site/assets/files/3163/scrapyarddefencetier2locatesecondbatch.800x344.png)
Objective: Pick up one of Edgar's toys
Pick up any one of the green barrels.
![](/site/assets/files/3163/scrapyarddefencetier2pickupedgarstoys2.800x344.png)
This replaces the Ability Bar with Edgar's toys from before alongside a new toy - the Gunk Barrel.
Temporary Abilities Acquired
Egar's Toys
- Gunk Barrel - Special Ability. Place a barrel at your feet. The barrel taunts and snares enemies in a 3 meter radius and will explode after 15 seconds. You don't want to know what is in this barrel... Instant cast. 12.0 second cooldown.
- Abandon Defence - Special Ability. Put down Edgar's defences to resume normal combat. WARNING - You will not be able to use Edgar's toys again without restarting the defence. 3.0 second cast. Instant cooldown.
- Pulse Grenade - Special Ability. Throw a pulse grenade, dealing moderate damage to up to 3 targets in a 5m radius. How did Edgar manage to cobble together something so effective? 1.0 second cast. Instant cooldown.
- Flaming Barrel - Special Ability. Place a barrel at your feet. The barrel sets enemies on fire in a 3 meter radius and will explode after 15 seconds. Instant cast. 10.0 second cooldown.
Objective: Place a Gunk Barrel near the barricade
This time go to the western Scrapyard Barricades (590,650) and use Gunk Barrel near them.
![](/site/assets/files/3163/scrapyarddefencetier2placebarrel.800x344.png)
Objective: Go to the assault starting point
This objective automatically completes, as the previous objective requires that you already be at the assault starting point.
![](/site/assets/files/3163/scrapyarddefencetier2assaultstartingpoint.800x344.png)
Objective: Defend the barricades
Defend the Scrapyard Barricades from three waves, each consisting of 4 Draug Raiding Party and 2 Draug Raid Mistwitch per wave. Use all abilities available to you, as with before.
![](/site/assets/files/3163/scrapyarddefencetier2defend2.800x344.png)
Failure Objective: The barricades fell. Return to Edgar
If the barricades were destroyed and the defence failed, return to Edgar (610,675). Doing so will restart the Tier from the beginning.
Tier 3
Objective: Locate the third batch of defences
The third batch of defences are along the western set of barricades along the scrapyard (590,730).
![](/site/assets/files/3163/scrapyarddefencetier3locatethirdbatch.800x344.png)
Objective: Pick up one of Edgar's toys
Pick up any one of the brown barrels containing Edgar's toys.
![](/site/assets/files/3163/scrapyarddefencetier3pickupedgarstoys3.800x344.png)
This grants all of Edgar's previous toys plus a final toy from the third defence batch: Trash Barrel.
Temporary Abilities Acquired
Edgar's Toys
- Gunk Barrel - Special Ability. Place a barrel at your feet. The barrel taunts and snares enemies in a 3 meter radius and will explode after 15 seconds. You don't want to know what is in this barrel... Instant cast. 12.0 second cooldown.
- Trash Barrel - Special Ability. Place a barrel at your feet. The barrel stuns enemies in a 3 meter radius and will explode after 5 seconds. The stench is indescribable. Instant cast. 8.0 second cooldown.
- Abandon Defence - Special Ability. Put down Edgar's defences to resume normal combat. WARNING - You will not be able to use Edgar's toys again without restarting the defence. 3.0 second cast. Instant cooldown.
- Pulse Grenade - Special Ability. Throw a pulse grenade, dealing moderate damage to up to 3 targets in a 5m radius. How did Edgar manage to cobble together something so effective? 1.0 second cast. Instant cooldown.
- Flaming Barrel - Special Ability. Place a barrel at your feet. The barrel sets enemies on fire in a 3 meter radius and will explode after 15 seconds. Instant cast. 10.0 second cooldown.
Objective: Place a Trash Barrel near the barricade
Use Trash Barrel at the nearby Scrapyard Barricade (580,725).
![](/site/assets/files/3163/scrapyarddefencetier3placebarrel.800x344.png)
Objective: Go to the assault starting point
This objective automatically completes, as the previous objective requires that you already be at the assault starting point.
![](/site/assets/files/3163/scrapyarddefencetier3assaultstartingpoint.800x344.png)
Objective: Defend the barricades
Defend the single Scrapyard Barricade from five total waves.
The first four waves consist of a mix of Tar Man, Draug Raiding Party, and Draug Raid Mistwitch. Each of these first four waves has one more enemy than the last, with wave 1 starting at 7 enemies and wave 4 being an assault of 10 enemies.
![](/site/assets/files/3163/scrapyarddefencetier3defend3alt.800x344.png)
The final, fifth wave is an enormous Raiding Warmonger. Defend the Scrapyard Barricade at all costs and defeat the Warmonger.
![](/site/assets/files/3163/scrapyarddefencetier3defend3altraidingwarmonger.800x344.png)
With the Raiding Warmonger defeated, the onslaught ends and the barricades are successfully defended.
Failure Objective: The barricades fell. Return to Edgar
If the barricade was destroyed and the defence failed, return to Edgar (610,675). Doing so will restart the Tier from the beginning.