Chasing Jerónimo

Table of Contents

Chasing Jerónimo is the third mission in the "A Man of Principle" Agent Mission Chain within the Conquistadory story, third in the ♦️3 portion, and third overall in the storyline. The previous mission is The Trail of the Conquistador and the following mission is Night of the Transdimensional Fish People.

The Conquistador
See HERE for a comprehensive collection of all missions in the Conquistador storyline!

Chasing Jerónimo

Difficulty: ♦️3

Fascinating. The alleged conquistador claims the name of Jerónimo de Montejo. He appears in no database or historical text. Our historians say that if his clothes and manners are fake, they are very good. There is still a possibility that he is a quixotic madman, but that does not matter. What matters is that your agents have confirmed his unnatural ability in mapping out the Agartha roads through time and space.

We must speak with him. He must be lured from Agartha with guile or summoned with occult skill.

Mission Requirements

Stats

△ Prowess 0
◻ Adaptability 105
❍ Ingenuity 140

Cost

Intel 5
Supplies 0
Assets 0

Duration

Time 01:00:00

Potential Rewards

Item Rewards

Talisman Distillate (400cc) Requires Successful or Outstanding Results
Glyph Distillate (400cc) Requires Outstanding Results

Resource Rewards

Intel 0
Supplies 4
Assets 0
XP 1,280

Bonus Objective

Bonus Requirements

Charisma
Supernatural

Bonus Rewards

10% Bonus XP
Bonus Supplies

Mission Results Text

Complete

Your agent has failed. Let us hope that another faction does not scoop up Jerónimo de Montejo before we can attempt another try.

Success

Excellent work. Jerónimo de Montejo rests comfortably in a safe house. He must be courted as a possible information source and potential asset.

Outstanding Results

Excellent work. Jerónimo de Montejo rests comfortably in a safe house. He must be courted as a possible information source and potential asset.
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